Feel free to make your filthy sexual jokes about “disappointing climaxes” here.
5) Operation Pitfall
- Gipsy Danger,
heroic leader of the Autobotsour main jaeger, a little banged up from the last fight, but after a quick repair job is good to go.
- Piloted by: Raleigh Beckett and Mako Mori, who are played by Charlie Hunnam and Rinko Kikuchi.
- Striker Eureka, the sleek new jaeger model with the highest kill count so far. Apparently the EMP didn’t do it any lasting damage.
- Piloted by: Chuck Hansen and Stacker Pentecost, played by Robert Kazinsky and Idris Elba. Chuck’s father, Herc, broke his arm during Fight #2 and is unable to continue, so veteran pilot Stacker has volunteered to take his place and left Herc back in command at Shatterdome. In a completely gratuitous subplot, Pentecost has cancer due to his prolonged exposure to radiation in the poorly-shielded early-model jaegers. The cancer is said to be largely subsided as long as Pentecost doesn’t enter a jaeger again, so presumably the point of this plot element is to show how noble he is for stepping up for duty… but since there are no other worthy pilots on hand, if Stacker hadn’t helped out the apocalypse would remain un-cancelled so he’d die in a kaiju attack eventually, and besides that he (spoiler) dies by other means during the fight anyway. Guillermo Del Toro already pulled the exact same “give a cancer diagnosis to the older mentor figure who’s going to be killed off later” in the first Hellboy, so maybe he’s got a thing for that strangely specific trope. Oh and apparently Hansen and Pentecost are drift-compatible, but the movie is so nebulous about how that works it hardly matters at this point.
- Raiju, an extremely fast kaiju with a crocodile-like head. Very little is seen of this little beastie, but its body seems almost optimized for swimming. Named after a Japanese mythological beast that has thunder & lightning powers.
- Scunner, a large kaiju with four arms and a bull-like head. Beyond that, doesn’t seem to do anything special– besides being a huge monster, obviously. It’s named after a Scottish slang word for having a strong dislike for something. It’s never really clear who’s naming these things, incidentally: as soon as they’re spotted on radar, the way the guys at HQ call them out it’s like the names are pre-existing, even though the jaeger program people are the only ones tracking these things. This is such a weird movie.
- Slattern, the most enormous kaiju yet– he’s immediately identified as a “Category 5” kaiju, even though there’s never been anything bigger than a 4. Again, weird. In addition to its ridiculous size, Slattern has three long tails and a devilish appearance, though given that the two have similar facial protrusions it can be hard to tell it apart from Scunner. The monster’s name (which I don’t believe is ever mentioned on screen, only gained from ancillary material) is taken from an archaic insult for women.
The Setup: Having fended off the assault in Hong Kong, Team Jaeger is now executing their planned operation to directly attack the inter-dimensional breach the kaiju are coming from by dropping a nuclear bomb in it. In a modification of the original plan (thanks to the demise of Typhoon and Cherno), this time it’s Gipsy pulling security while Striker goes ahead with the payload.
As the pair approach the breach, they get word of two large signatures emerging from it, and are on lookout. As they’re deep in the ocean, their visibility is terrible and they have to “switch to instruments” though it’s never clear what that means, and in any case it doesn’t seem to affect their performance. Raiju and Scunner begin to circle the pair, moving too fast to be seen.
As the robots get to the hole where the breach is, both kaiju stop their advance, which clues Pentecost into the presence of a trap. Just then, Dr. Geiszler and his frenemy Dr. Gottlieb burst into command, fresh off their drift with a dead kaiju fetus. The pair tell everyone that the plan won’t work, because whatever weird science that runs the breach will be able to tell monster from machine, and won’t let them through unless they bring a kaiju corpse along for the ride.
As if that wasn’t complicated enough, this is also when Slattern decides to make its appearance.
So: we know that each kaiju is harder to defeat than the last. The previous two monsters managed to easily take out three veteran jaegers, and only fell to Gipsy after it took them on one at a time while using some spectacular moves. This time it’s the good guys who are outnumbered, including one super-duper-jumbo-sized opponent. And it all takes place entirely underwater, where the monsters’ increased maneuverability will give them even greater advantage. How will our heroes overcome these odds?
Luck, mostly. Luck and some cheating.
The Fight: Striker fully extends its wrist blades (where were those in the second fight?) and gets ready. Gipsy tries to catch up and help, but gets attacked from behind by Scunner, who had been hiding nearby.
We see Striker get knocked down pretty hard by all three of Slattern’s tails. Meanwhile, Gipsy has to tangle with Scunner. It’s able to pin down the kaiju with one hand, but before Gipsy can deliver a killing strike with the sword attached to its free arm, the jaeger gets rammed from behind by Raiju at high speed. The swift little beast knocks the whole limb off, chomping it in half as it swims away.
While Gipsy recovers, Scunner takes the opportunity to bite the robot’s… leg? It has to be the leg, considering what happens later, but the editing is so poor you would swear it went for the intact arm (I rewound multiple times and it really seems like the arm). The leg is also an idiotic tactical decision, because it is indeed the leg right underneath Gipsy’s remaining arm. The jaeger whips out the other sword and shoves it right through the back of Scunner’s head, pinning it to the ground. Attempting to finish it off for good, Gipsy slowly drags the kaiju over to one of several volcanic pits, where the fiery discharge gives it a good burnin’.
Unfortunately, Scunner is able to wrench free before it gets the full Freddy Krueger, and swims off to lick its wounds. Right about this time, Raiju has finally gotten far enough away to start up another charge, and heads straight for Gipsy to finish the job.
With miraculous timing, the one-armed robot is able to duck and lift its sword just in time to catch Raiju right in its ugly snout. The beast has so much momentum that the body just keeps on going, so Gipsy doesn’t have to do anything but stand still in order to slice the kaiju completely in half, length-wise. It’s a really cool kill, but in addition to being an abrupt exit for a brand-new foe, it’s also a bit too easy.
We go back to Striker, who’s been damaged enough by that one blow it can no longer release the payload. Striker’s more pressing problem, though, is a tackle from the enormous Slattern. After some struggling, Striker’s claws are able to tear up the Cat 5 pretty good, forcing it to draw back and unleash a visualized sonic shout that draws Scunner’s attention.
The (comparatively) smaller kaiju rushes to the aid of its superior, and as the two slowly circle Striker to get into optimal position, the pilots come up with a new plan: they’ll set off the bomb right now to take the heat off Gipsy, who can then detonate its own nuclear reactor to blow up the breach afterward.
After some emotional radio moments straight out of Armageddon, Strikers sets
us up off the bomb just before it would have been crunched between the two charging kaiju. Gipsy, at an apparently safe distance away (ha!), keeps from getting flung to Kingdom Come by planting its chain sword in the ground. Meanwhile, the blast displaces all the nearby water, creating a nifty Moses effect. Too bad it’s not to last, and Gipsy’s battered again as the water comes rushing back in.
Gipsy grabs a big chunk of Raiju to get through the gateway, and limps toward the breach’s location. (In one of the many humanizing touches the CGI work provides, Gipsy’s limping here, which of course is a natural result of the damage sustained, makes the unfeeling machine look like a human being in pain.) But despite sustaining a point-blank nuclear detonation, Slattern is somehow still alive and seemingly not much worse for wear.
Our heroes improvise accordingly, dropping the Raiju half-corpse and using Gipsy’s jets to tackle Slattern just above the hole leading to the breach. They struggle against each other as they sink, with Gipsy skewering the kaiju through the chin with its sword, and finally finishing the job by burning off a ton of excess fuel through the nuclear turbine in its chest.
After that, it’s pretty much a matter of simply playing out the thread. Gipsy passes through the portal, arms the reactor, both emergency pods eject back up through the portal– how’d they get back through without a kaiju corpse? For that matter, how did they get radio reception back to HQ through another dimension??– bomb goes off and closes bridge. Raleigh ends up surviving process, he and Mako embrace (but don’t kiss), blah blah blah.
Well, this is not bad, per se, but it certainly pales in comparison to the level of carnage we’ve seen before. And it feels like a rush, a cheat. After all those overwhelming odds, the solution ends up being pretty underwhelming: a few lucky hits and a big explosion. Raiju goes down almost as quick as he showed up, getting so little screen time he makes Typhoon and Cherno look like stars in comparison. Scunner isn’t bad, but doesn’t leave much of an impression either. And the actual “boss” is most disappointing of all– after that excellent entrance, Slattern pretty much gives one big blow, then doesn’t do a whole lot else and only showcases one special ability the whole time. And that special ability is basically a glorified distress signal, which means the only noteworthy thing the biggest, baddest monster in the movie does is call for help.
In this, Pacific Rim indulges more in its “war movie” side than it does in its sentai/kaiju side. Which is the filmmakers’ right, but it’s disappointing nonetheless from the perspective of fight scenes. And it’s not without merit: the entrance of Slattern, the bisecting of Raiju, the skewering/cooking of Scunner, and the emotionally-charged sacrifices are all good stuff. But on the whole, it’s the weakest fight of the movie, which is always a bummer to say about the climax.
Coming Attractions: Wait… more Pacific Rim?